Porting Ra Ra Boom: Codev Case Study

Published: August 25, 2026

Porting Ra Ra Boom: Codev Case Study

Key Takeaways

  1. End-to-end PC-to-console porting: Side helped Gylee Games port Ra Ra Boom from PC to PS5 and Xbox Series X|S, owning the port, engine migration, and localisation from initial technical assessment through platform-ready builds.
  2. Unity migration during active development: Side moved the codebase from Unity 6.2 to 6.3 while the game was still being ported to two new platforms.
  3. Day-one launch across all platforms and languages: Ra Ra Boom shipped on all target platforms on 12 August 2025 in 11 languages, with both consoles clearing certification on the first submission.

A game built for PC reaches PC players. Getting it in front of everyone else means meeting them on their platform, in their language. 

Gylee Games originally built Ra Ra Boom for PC and set their sights wider: console players, and markets the English release couldn't reach on its own. Ra Ra Boom was built to be played with friends and family as a local couch co-op, making console accessibility even more important. 

But console porting is no copy-paste job. It means new input systems, new performance targets, and two separate certification pipelines (and that's before you add 11 languages).  

The Gylee team needed more than a vendor. So they brought in Side – one production partner to own the port and the localisation, end to end. 

The Challenge  

Moving Ra Ra Boom to PS5 and Xbox Series X|S wasn't a straight lift. Each console sets its own technical bar and runs its own certification pipeline, so the game had to be rebuilt to meet both. 

Then, mid-project, the codebase had to move from Unity 6.2 to 6.3. Engine migrations carry compatibility risk, demand thorough retesting, and can surface problems in systems that were working fine the day before. Doing it while porting to two new platforms meant every change had to hold up everywhere at once. 

All of this ran alongside localisation – technical rebuild and translation moving on the same project, against the same clock. 

The Solution  

Side’s Codev team took full ownership of the port – from the Unity upgrade through to final, platform-ready builds. That covered the technical adaptation each console demanded: performance targets, memory management, and hardware-specific features on both PS5 and Xbox Series X|S. 

Our team tuned rendering, loading, and runtime performance for stable frame rates across console hardware, while rebuilding gameplay, UI, and input systems around console controllers. 

On certification, Side met compliance requirements for TRC (Sony’s Technical Requirements Checklist) and XR (Xbox Requirements) for both platforms and cleared approval on the first submission.  

None of this held up localisation. Running in parallel, Side's teams took Ra Ra Boom into 11 languages, opening the game to players across Europe, Latin America, and Asia. The full slate: French, German, Italian, Polish, Brazilian Portuguese, Russian, Mexican Spanish, European Spanish, Simplified Chinese, Traditional Chinese, and Korean.  

The Results 

Ra Ra Boom successfully shipped on PC, PS5, and Xbox Series X|S on 12 August 2025, with critics praising the accessible co-op gameplayvibrant retro style, and fun cast of characters. 

Shipped console versions preserved the original creative vision while meeting console-quality expectations. The engine migration held – no stability traded away in the move from 6.2 to 6.3 – and both platforms cleared certification on the first submission.  

Every platform and every language, live on day one.  

Ready To Expand Your Game's Reach? 

For Gylee Games, a large portion of development sat with one partner – port, engine migration, and localisation on a single pipeline, with no gaps to manage between them. 

That's how Side works. We integrate with your team and lighten the technical load so your studio can focus on what you do best.  

If you’re in need of Codev support on an upcoming project, whether a port, an engine migration, or something bigger, let's talk. 

Tags